Class

A brief overview of the class system.

Class Overview

This content is unlocked at stage 120 and level 250, granting additional bonuses to ATK and HP. There are 20 available classes, with additional secret classes unlocked through awakenings. Classes can be obtained through summoning usingDiamonds or Class Tickets.Blast (Grade 20) cannot be summoned and requires fiveDark Rain (Grade 19) to unlock. A pity system is unlocked at summon level 10 that guarantees aDark Rain (Grade 19) after 3,000 summons which amounts to450,000. Classes can also be obtained by combining five of the same grade to upgrade to the next higher grade.

Class
Title
Summon Rate
Trainee (Grade 1)
8.76%
Adventurer (Grade 2)
12.3%
Swordsman (Grade 3)
13.5%
Warrior (Grade 4)
12.4%
Defender (Grade 5)
11.3%
Lancer (Grade 6)
10.2%
Breaker (Grade 7)
9.1%
Ranger (Grade 8)
7.5%
Paladin (Grade 9)
5.4%
Gladiator (Grade 10)
3.4%
Red Gladiator (Grade 11)
2.8%
Crusader (Grade 12)
1.9%
Weapon Master (Grade 13)
0.8%
Shadow Hunter (Grade 14)
0.3%
Champion (Grade 15)
0.15%
Guardian (Grade 16)
0.12%
Dark Knight (Grade 17)
0.04%
Warlord (Grade 18)
0.02%
Dark Rain (Grade 19)
0.01%
Blast (Grade 20)
0%

Legend: | Common | Great | Rare | Epic | Legendary

Your class can be enhanced usingEnhancement Cubes. The base maximum level is 200. Once you start awakening your class, each awakening raises the level cap by +50.

Class Awakening

Higher rarity classes can be unlocked through the awakening system after obtainingBlast (Grade 20). To advance to the next class, you must complete six awakenings, each requiringDark Rain (Grade 19) orLight Shards as a consumable.

Class
Title
Requirement
Tera
9Dark Rain (Grade 19)
Seed
9Dark Rain (Grade 19)
Nova
5Dark Rain (Grade 19) and10,000 Light Shards

Legend: | Mythic | Immortal | Ancient

Memory Tree

This content becomes available when you unlockSeed which grants access to the memory tree and provides additional ATK,HP, and HP Recovery bonuses. To obtain these bonuses, you must level up your memory tree and unlock different breakthrough levels usingMemory Essence.Memory Essence is earned by progressing through every five stages.

To progress through the memory tree, you must unlock memory nodes usingMemory Essence. Each node takes a set amount of time to unlock and provides a resource buff, increasing the resources you earn in-game. Unlocking more nodes levels up your memory tree and enables breakthroughs.

  • [Memory Tree Levels] are gained by unlocking memory nodes. Each level grants additional ATK, HP, and HP Recovery bonuses. The memory tree can reach a maximum of level 25.
  • [Memory Tree Breakthroughs] are unlocked by progressing through memory nodes. They are important because each breakthrough raises the memory tree’s level cap and provides additional ATK and HP bonuses based on your current promotion, offering a significant boost. The maximum breakthrough level is 5.
Memory Tree LevelStats
Level 150% ATK, 10% HP, and 5% HP Recovery
Level 2100% ATK, 25% HP, and 10% HP Recovery
Level 3150% ATK, 45% HP, and 15% HP Recovery
Level 4100% ATK, 20% HP, and 10% HP Recovery
Level 5130% ATK, 30% HP, and 15% HP Recovery
Level 6170% ATK, 50% HP, and 25% HP Recovery
Level 750% ATK, 10% HP, and 5% HP Recovery
Level 8100% ATK, 25% HP, and 10% HP Recovery
Level 9150% ATK, 35% HP, and 20% HP Recovery
Level 10200% ATK, 50% HP, and 35% HP Recovery
Level 11100% ATK, 30% HP, and 10% HP Recovery
Level 12200% ATK, 45% HP, and 30% HP Recovery
Level 13300% ATK, 65% HP, and 50% HP Recovery
Level 1450% ATK, 5% HP, and 5% HP Recovery
Level 1550% ATK, 15% HP, and 10% HP Recovery
Level 16100% ATK, 20% HP, and 15% HP Recovery
Level 17100% ATK, 30% HP, and 20% HP Recovery
Level 18150% ATK, 40% HP, and 25% HP Recovery
Level 19250% ATK, 50% HP, and 35% HP Recovery
Level 2050% ATK, 5% HP, and 5% HP Recovery
Level 2150% ATK, 15% HP, and 10% HP Recovery
Level 22100% ATK, 25% HP, and 15% HP Recovery
Level 23100% ATK, 35% HP, and 20% HP Recovery
Level 24200% ATK, 45% HP, and 30% HP Recovery
Level 25300% ATK, 55% HP, and 40% HP Recovery
Memory Tree BreakthroughStats
Level 120% Promotion ATK, 20% Promotion HP, and raises the level cap to 6
Level 240% Promotion ATK, 40% Promotion HP, and raises the level cap to 10
Level 360% Promotion ATK, 60% Promotion HP, and raises the level cap to 13
Level 480% Promotion ATK, 80% Promotion HP, and raises the level cap to 19
Level 5100% Promotion ATK, 20% Promotion HP, and raises the level cap to 25

Where the Class System Leads

Classes, awakenings and the Memory Tree are one multiplier among several, and they compound with the others rather than replacing them. Each promotion multiplies the ATK and HP the class bonuses are applied to; latent power and its awakening add their own layer from the Dragonos promotion onward; and the resource buffs from Memory Tree nodes feed straight back into farming. When you're deciding where the next diamonds or essence go, the useful question is which of those layers is currently furthest behind your stage - the progression overview has a diagnosis order for exactly that.

This page is maintained by players who track these systems in-game; if a value here has drifted from the current patch, edit it so the next reader gets the right number.