Class
A brief overview of the class system.
Class Overview
This content is unlocked at stage 120 and level 250, granting additional bonuses to ATK and HP. There are 20 available classes, with additional secret classes unlocked through awakenings. Classes can be obtained through summoning using
Diamonds or
Class Tickets.
Blast (Grade 20) cannot be summoned and requires five
Dark Rain (Grade 19) to unlock. A pity system is unlocked at summon level 10 that guarantees a
Dark Rain (Grade 19) after 3,000 summons which amounts to
450,000. Classes can also be obtained by combining five of the same grade to upgrade to the next higher grade.
Class | Title | Summon Rate |
|---|---|---|
![]() | Trainee (Grade 1) | 8.76% |
![]() | Adventurer (Grade 2) | 12.3% |
![]() | Swordsman (Grade 3) | 13.5% |
![]() | Warrior (Grade 4) | 12.4% |
![]() | Defender (Grade 5) | 11.3% |
![]() | Lancer (Grade 6) | 10.2% |
![]() | Breaker (Grade 7) | 9.1% |
![]() | Ranger (Grade 8) | 7.5% |
![]() | Paladin (Grade 9) | 5.4% |
![]() | Gladiator (Grade 10) | 3.4% |
![]() | Red Gladiator (Grade 11) | 2.8% |
![]() | Crusader (Grade 12) | 1.9% |
![]() | Weapon Master (Grade 13) | 0.8% |
![]() | Shadow Hunter (Grade 14) | 0.3% |
![]() | Champion (Grade 15) | 0.15% |
![]() | Guardian (Grade 16) | 0.12% |
![]() | Dark Knight (Grade 17) | 0.04% |
![]() | Warlord (Grade 18) | 0.02% |
![]() | Dark Rain (Grade 19) | 0.01% |
![]() | Blast (Grade 20) | 0% |
Legend: | Common | Great | Rare | Epic | Legendary
Your class can be enhanced using
Enhancement Cubes. The base maximum level is 200. Once you start awakening your class, each awakening raises the level cap by +50.
Class Awakening
Higher rarity classes can be unlocked through the awakening system after obtaining
Blast (Grade 20). To advance to the next class, you must complete six awakenings, each requiring
Dark Rain (Grade 19) or
Light Shards as a consumable.
Class | Title | Requirement |
|---|---|---|
![]() | Tera | 9 Dark Rain (Grade 19) |
![]() | Seed | 9 Dark Rain (Grade 19) |
![]() | Nova | 5 Dark Rain (Grade 19) and 10,000 Light Shards |
Legend: | Mythic | Immortal | Ancient
Memory Tree
This content becomes available when you unlock
Seed which grants access to the memory tree and provides additional ATK,HP, and HP Recovery bonuses. To obtain these bonuses, you must level up your memory tree and unlock different breakthrough levels using
Memory Essence.
Memory Essence is earned by progressing through every five stages.


To progress through the memory tree, you must unlock memory nodes using
Memory Essence. Each node takes a set amount of time to unlock and provides a resource buff, increasing the resources you earn in-game. Unlocking more nodes levels up your memory tree and enables breakthroughs.
- [Memory Tree Levels] are gained by unlocking memory nodes. Each level grants additional ATK, HP, and HP Recovery bonuses. The memory tree can reach a maximum of level 25.
- [Memory Tree Breakthroughs] are unlocked by progressing through memory nodes. They are important because each breakthrough raises the memory tree’s level cap and provides additional ATK and HP bonuses based on your current promotion, offering a significant boost. The maximum breakthrough level is 5.
| Memory Tree Level | Stats |
|---|---|
| Level 1 | 50% ATK, 10% HP, and 5% HP Recovery |
| Level 2 | 100% ATK, 25% HP, and 10% HP Recovery |
| Level 3 | 150% ATK, 45% HP, and 15% HP Recovery |
| Level 4 | 100% ATK, 20% HP, and 10% HP Recovery |
| Level 5 | 130% ATK, 30% HP, and 15% HP Recovery |
| Level 6 | 170% ATK, 50% HP, and 25% HP Recovery |
| Level 7 | 50% ATK, 10% HP, and 5% HP Recovery |
| Level 8 | 100% ATK, 25% HP, and 10% HP Recovery |
| Level 9 | 150% ATK, 35% HP, and 20% HP Recovery |
| Level 10 | 200% ATK, 50% HP, and 35% HP Recovery |
| Level 11 | 100% ATK, 30% HP, and 10% HP Recovery |
| Level 12 | 200% ATK, 45% HP, and 30% HP Recovery |
| Level 13 | 300% ATK, 65% HP, and 50% HP Recovery |
| Level 14 | 50% ATK, 5% HP, and 5% HP Recovery |
| Level 15 | 50% ATK, 15% HP, and 10% HP Recovery |
| Level 16 | 100% ATK, 20% HP, and 15% HP Recovery |
| Level 17 | 100% ATK, 30% HP, and 20% HP Recovery |
| Level 18 | 150% ATK, 40% HP, and 25% HP Recovery |
| Level 19 | 250% ATK, 50% HP, and 35% HP Recovery |
| Level 20 | 50% ATK, 5% HP, and 5% HP Recovery |
| Level 21 | 50% ATK, 15% HP, and 10% HP Recovery |
| Level 22 | 100% ATK, 25% HP, and 15% HP Recovery |
| Level 23 | 100% ATK, 35% HP, and 20% HP Recovery |
| Level 24 | 200% ATK, 45% HP, and 30% HP Recovery |
| Level 25 | 300% ATK, 55% HP, and 40% HP Recovery |
| Memory Tree Breakthrough | Stats |
| Level 1 | 20% Promotion ATK, 20% Promotion HP, and raises the level cap to 6 |
| Level 2 | 40% Promotion ATK, 40% Promotion HP, and raises the level cap to 10 |
| Level 3 | 60% Promotion ATK, 60% Promotion HP, and raises the level cap to 13 |
| Level 4 | 80% Promotion ATK, 80% Promotion HP, and raises the level cap to 19 |
| Level 5 | 100% Promotion ATK, 20% Promotion HP, and raises the level cap to 25 |
Where the Class System Leads
Classes, awakenings and the Memory Tree are one multiplier among several, and they compound with the others rather than replacing them. Each promotion multiplies the ATK and HP the class bonuses are applied to; latent power and its awakening add their own layer from the Dragonos promotion onward; and the resource buffs from Memory Tree nodes feed straight back into farming. When you're deciding where the next diamonds or essence go, the useful question is which of those layers is currently furthest behind your stage - the progression overview has a diagnosis order for exactly that.
This page is maintained by players who track these systems in-game; if a value here has drifted from the current patch, edit it so the next reader gets the right number.



















