Complete data reference for all 46 skills in Slayer Legend - element, MP cost, cooldown, max level, base values and per-level scaling for every grade.
Skill Database
Every skill in the wiki's database - 46 of them - with the numbers that matter: element, MP cost, cooldown, level cap, and the effect with its base value and per-level growth. This data is the same dataset that powers the wiki's Skill Builder, so what you plan there matches what you read here. "Base" is the skill's value at level 1; each level adds the amount in parentheses. Damage actives cap at level 130, most buffs at 20.
For icons and a visual browse, see the Skills Gallery; for how to combine these into builds, start at the Skills overview.
Common Skills
| Skill | Element | MP | CD | Max Lv | Effect |
|---|---|---|---|---|---|
| Fire Slash | Fire | 25 | 12s | 130 | Hits all enemies within range 3. Base 400% ATK (+40%/Lv) |
| Ice Stone | Water | 20 | 5s | 130 | Ice meteors strike enemies within range 5. Base 110% (+11%/Lv) |
| Lightning Slash | Wind | 15 | 6s | 130 | Hits 5 enemies within range 5. Base 150% (+15%/Lv) |
| Stone Strike | Earth | 20 | 9s | 130 | Earth damage to enemies in range 1. Base 610% (+61%/Lv) |
| Fire Sword | Fire | 50 | 17s | 20 | Total ATK up for 10s. Base +80% (+3%/Lv) |
| Mana's Blessing | Water | 0 | 8s | 20 | Mana recovery up. Base +30% (+2%/Lv) |
| Ground's Blessing | Earth | 30 | 7s | 20 | Instantly restores HP. Base 50% (+2%/Lv) |
Great Skills
| Skill | Element | MP | CD | Max Lv | Effect |
|---|---|---|---|---|---|
| Lightning Stroke | Wind | 20 | 10s | 130 | 30 lightning strikes within range 15. Base 80% (+8%/Lv) |
| Hot Blast | Fire | 45 | 12s | 130 | Hits all enemies within range 3. Base 1,500% (+150%/Lv) |
| Ice Shower | Water | 25 | 7s | 130 | Ice meteors within range 8. Base 310% (+31%/Lv) |
| Agile | Wind | 30 | 20s | 20 | Movement speed up for 10s. Base +30% (+3%/Lv) |
| Power Strike | Earth | 25 | 12s | 130 | Earth damage in range 1, hits twice. Base 660% (+66%/Lv) |
| Power Impact | Earth | 40 | 10s | 130 | Penetrating shockwave in range 5 with 50% stun chance. Base 1,060% (+106%/Lv) |
Rare Skills
| Skill | Element | MP | CD | Max Lv | Effect |
|---|---|---|---|---|---|
| Flame Slash | Fire | 25 | 13s | 130 | Hits all enemies in a wide range. Base 1,350% (+135%/Lv) |
| Water Slash | Water | 25 | 12s | 130 | 7 consecutive attacks within range 3. Base 170% (+17%/Lv) |
| Thunder Slash | Wind | 15 | 7s | 130 | Hits 7 enemies within range 7. Base 500% (+50%/Lv) |
| Burning Sword | Fire | 0 | - | 20 | Total ATK up every 5s in battle. Base +16% (+0.8%/Lv) |
| Flowing Blade | Water | 30 | 18s | 20 | Attack speed up for 10s. Base +100% (+4%/Lv) |
| Speed Sword | Wind | 0 | - | 20 | Attack speed up per 5 attacks. Base +7% (+0.35%/Lv) |
| Earth's Will | Earth | 0 | - | 20 | Total ATK up per 7 attacks. Base +8% (+0.4%/Lv) |
Epic Skills
| Skill | Element | MP | CD | Max Lv | Effect |
|---|---|---|---|---|---|
| Flame Wave | Fire | 15 | 4s | 130 | Sword storm with splash damage at range. Base 700% (+70%/Lv) |
| Curved Blade | Water | 0 | - | 20 | Attack speed up every 4s in battle. Base +18% (+0.9%/Lv) |
| Fulgurous | Wind | 10 | 0.5s | 130 | Lightning-fast charge hitting all enemies in range 3. Base 80% (+8%/Lv) |
| Iron Will | Earth | 0 | - | 20 | Total ATK up, always active. Base +50% (+2.5%/Lv) |
| Dancing Waves | Water | 40 | 15s | 20 | Dodge enemy attacks for a duration. Base 3.5s (+0.1s/Lv) |
| Wind Sword | Wind | 0 | - | 20 | Attack speed up, always active. Base +40% (+2%/Lv) |
| Life Mana | Earth | 0 | 20s | 20 | Restores HP plus 30% of mana. Base 30% HP (+2%/Lv) |
Legendary Skills
| Skill | Element | MP | CD | Max Lv | Effect |
|---|---|---|---|---|---|
| Hellfire Slash | Fire | 30 | 15s | 130 | Hits all enemies in a wide range. Base 1,920% (+192%/Lv) |
| Fire Blast | Fire | 45 | 12s | 130 | Burning wind hits all enemies in range 3. Base 3,330% (+333%/Lv) |
| Ice Time | Water | 35 | 9s | 130 | Ice meteors within range 10. Base 670% (+67%/Lv) |
| Thunderbolt Slash | Wind | 15 | 8s | 130 | Hits 10 enemies within range 10. Base 860% (+86%/Lv) |
| Giga Strike | Earth | 30 | 15s | 130 | Earth damage in range 1, hits 3 times. Base 750% (+75%/Lv) |
| Rage | Fire | 50 | 15s | 20 | For 10s, ATK rises as HP falls. Base +2% ATK per -1% HP (+0.1%/Lv) |
| Meditation | Water | 40 | 15s | 10 | Instantly charges cooldown of all skills. Base 30% (+1%/Lv) |
| Red Lightning | Wind | 25 | 12s | 130 | 60 lightning strikes within range 20. Base 170% (+17%/Lv) |
| Giga Impact | Earth | 40 | 10s | 130 | Penetrating shockwave in range 5 with stun. Base 2,580% (+258%/Lv) |
Mythic Skills
| Skill | Element | MP | CD | Max Lv | Effect |
|---|---|---|---|---|---|
| Pillar of Fire | Fire | 40 | 10s | 130 | Summons growing fire pillars. Base 700% (+70%/Lv) |
| Blizzard | Water | 35 | 10s | 130 | Damage per second, 100% freeze on enemies in front. Base 650% (+65%/Lv) |
| Supersonic | Wind | 20 | 5s | 130 | Penetrating charge, 6 consecutive hits in range 7. Base 260% (+26%/Lv) |
| Demon Hunt | Earth | 55 | 33s | 130 | 7 strikes in range 4, massive final hit. Base 1,000% (+100%/Lv) |
| Warrior Burn | Fire | 30 | 18s | 20 | Consumes 50% of current HP; total ATK up for 5s. Base +250% (+7%/Lv) |
| Strong Current | Water | 0 | 50s | 20 | Attack speed surge for 6s, starting 2s into battle. Base +350% (+10%/Lv) |
| Lightning Body | Wind | 30 | 20s | 20 | Consumes 50% of current HP; attack speed up for 5s. Base +250% (+6%/Lv) |
| Wrath of Gods | Earth | 0 | 30s | 20 | 20s into battle, total ATK up for 5s. Base +500% (+25%/Lv) |
Immortal Skills
| Skill | Element | MP | CD | Max Lv | Effect |
|---|---|---|---|---|---|
| Rave | - | 50 | 60s | 5 | Echoes damage dealt to one enemy over 5s as bonus damage. Base 70% (+10%/Lv) |
| Mantra | - | 0 | - | 5 | Total ATK and HP up - works without occupying a skill slot. Base +30% (+10%/Lv) |
A note on the two Immortals, because they break the usual rules: Rave records the damage you deal in a 5-second window and releases a percentage of it back as bonus damage, which makes it multiply with every buff you can stack into that window (the community pairs it with Wrath of Gods and Warrior Burn for exactly this reason). And Mantra applies its effect without being equipped in a slot - a straight account power bump once leveled.
Reading the Numbers
Three columns do most of the work. MP and cooldown together decide how often a skill actually fires: Fulgurous costs 10 MP on a half-second cooldown, so it drains a bar faster than any Legendary nuke, while a 0-MP passive like Iron Will or Wind Sword is simply always on. Max level tells you what kind of skill you're holding - damage actives climb to 130 and keep scaling, buffs stop at 20 (Meditation at 10, the Immortals at 5), so a buff reaches its ceiling early and cheaply while a damage skill is a long-term investment. And the effect line's base and per-level values are linear: a skill with "Base 400% (+40%/Lv)" is worth 400% + 40% × (level − 1), which is why two skills with similar bases but different growth diverge sharply by level 100.
Grades are not a straight power ranking, either. A maxed Common active is a real contributor for hundreds of stages, several Rare and Epic passives (Earth's Will, Iron Will, Curved Blade) stay on end-game bars because always-on ATK and attack speed never stop mattering, and the highest-grade actives earn their slots through burst rather than sustained damage. What changes with grade is mostly ceiling: bigger bases, wider ranges, more targets.
Turning the Table Into a Build
Start from what limits you. If your bar sits idle waiting for MP, you need cheaper actives or Luna-style mana support, not a bigger nuke; if your damage comes in short windows, stack the timed buffs - Fire Sword, Warrior Burn, Wrath of Gods - so they overlap those windows and the boss fight ends inside them. Farming bars want wide-range, many-target skills (Lightning Stroke, Ice Shower, Fulgurous) that clear eight-monster waves fast; promotion fights want single-window burst with Rage and Meditation to reset it. Build both in the Skill Builder, keep them as separate saves, and read Skill Mastery and Skill Refinement for the systems that multiply whatever you pick.
Spotted a value that changed in a patch? This table is community-maintained - edit the page and keep it honest.