Stages
The complete Slayer Legend stage atlas - all 83 regions across 1,660 stages, with per-stage enemy, boss, reward and drop tables, plus how stage mechanics, scaling and unlocks actually work.
The Stage Road
The main game is a single long road. Every stage is a set of monster waves capped by a boss challenge: beat the boss and the next stage opens, fail and you keep farming where you are - which is never wasted time, because every reward the game pays scales with your stage number.
The road has a strict shape. Twenty stages make a chapter, shown in game as a named region. Inside a chapter, a handful of named areas are subdivided into zones numbered with Roman numerals - Beginner's Ground III is zone III of that area, in the Beginning Forest. Early chapters are patchworks of five or six areas; from roughly chapter 33 onward a chapter is usually a single place running from zone I to zone XX.
The game client currently defines 83 named chapters, covering stages 1 through 1,660, and carries two further chapter slots that exist but have not been named yet. That ceiling has moved repeatedly - patch notes raised it to 640, then 700, then 740, and added regions at 840 and 900 - so it will very likely move again.
Per-Stage Tables
Each of these covers a block of the road, with a table for every chapter giving enemy health, boss health, boss attack, wave size, gold, EXP and the drop for each individual stage.
| Block | Covers | Highlights |
|---|---|---|
| Stages 1-200 | Beginning Forest → Sand Plain | The whole rarity ladder, and every early unlock |
| Stages 201-400 | Aslan North Coast → Moon Shelter | Drop rarity tops out; the difficulty curve breaks |
| Stages 401-600 | Capricious Hill → Land of the Dead | Attack speed, dice and boss scaling all lock |
| Stages 601-800 | Dark Wood → Cliff Edge | Past the old stage cap; pure exponential from here |
| Stages 801-1,000 | Underwater Cave → Story of the Stars | Soul income grows twenty-fold |
| Stages 1,001-1,200 | Sea of Ashes → Gray Area | The last reward dial locks |
| Stages 1,201-1,360 | Awl Rock → Abyssal Rift | The deepest measured ground |
| Stages 1,361-1,660 | Crimson Roots → Blue Boundary | Named but not yet measured |
How Stages Work
- Stage mechanics - waves, the boss challenge, the three combat dials, online versus idle rewards, and how to read this data
- Rewards and scaling - what a stage pays, how fast the curve grows, and why gold per kill is a misleading number
- Equipment drops - the full rarity ladder, the weapon and accessory cycle, and the stage-221 ceiling
- Stage milestones - what unlocks where, and which content is level-gated instead
Pushing vs. Farming, In Short
The maths mostly answers this for you.
Push as deep as you can clear, because several things key off your record and never go backwards: the Stage Gold multiplier, your daily Black Mana allowance, your auto-hunting rate and your idle soul income. A stage you clear once and abandon still pays you forever.
Then park at the lowest stage of the furthest region you have reached, not at the deepest stage you can barely survive. Gold and EXP are paid as a fixed budget per wave, so a stage where kills are instant beats a deeper one where you grind - and cubes, stones and equipment are rolled per kill, so if you are farming materials rather than gold, take the biggest wave you can still clear quickly. That split is explained properly in rewards and scaling.
When the wall stops moving, it is nearly always a promotion, class grade or skill upgrade you are missing - not a need to farm the same stage for another week.
The Full Region Atlas
All 83 named chapters, twenty stages each:
| # | Stages | Region | # | Stages | Region |
|---|---|---|---|---|---|
| 1 | 1-20 | Beginning Forest | 43 | 841-860 | Forgotten Abyss |
| 2 | 21-40 | Shadow Valley | 44 | 861-880 | Sky Island |
| 3 | 41-60 | Hill of Greed | 45 | 881-900 | Ancient Ruins |
| 4 | 61-80 | Black Forest | 46 | 901-920 | Giant's Glass |
| 5 | 81-100 | Red Mountain | 47 | 921-940 | Desert Gorge |
| 6 | 101-120 | Land of Desire | 48 | 941-960 | Vortex |
| 7 | 121-140 | Forgotten Castle | 49 | 961-980 | Land of Prophecy |
| 8 | 141-160 | Frozen Wood | 50 | 981-1000 | Story of the Stars |
| 9 | 161-180 | Land of Hate | 51 | 1001-1020 | Sea of Ashes |
| 10 | 181-200 | Sand Plain | 52 | 1021-1040 | Frozen Fog Forest |
| 11 | 201-220 | Aslan North Coast | 53 | 1041-1060 | Hill of Memory |
| 12 | 221-240 | Unknown Forest | 54 | 1061-1080 | Blood Cave |
| 13 | 241-260 | Canyon of Rage | 55 | 1081-1100 | Golden Meadow |
| 14 | 261-280 | Wailing Forest | 56 | 1101-1120 | Mushroom Colony |
| 15 | 281-300 | Wind Plateau | 57 | 1121-1140 | Rising Strata |
| 16 | 301-320 | Lava Plateau | 58 | 1141-1160 | Tightening Cave |
| 17 | 321-340 | Red Desert | 59 | 1161-1180 | Waterfall of Fate |
| 18 | 341-360 | Plain of the White Night | 60 | 1181-1200 | Gray Area |
| 19 | 361-380 | Frozen Lake | 61 | 1201-1220 | Awl Rock |
| 20 | 381-400 | Moon Shelter | 62 | 1221-1240 | Dream Tree |
| 21 | 401-420 | Capricious Hill | 63 | 1241-1260 | Valley of Judgement |
| 22 | 421-440 | Empty Forest | 64 | 1261-1280 | Thunder Highlands |
| 23 | 441-460 | Nephilim Wood | 65 | 1281-1300 | Forgotten Shrine |
| 24 | 461-480 | Ancient Altar | 66 | 1301-1320 | Forest of Illusion |
| 25 | 481-500 | Ruin of Ancient Kingdom | 67 | 1321-1340 | Fortress of Oblivion |
| 26 | 501-520 | Delusion Forest | 68 | 1341-1360 | Abyssal Rift |
| 27 | 521-540 | Fireflies Cave | 69 | 1361-1380 | Foothills of the Crimson Roots |
| 28 | 541-560 | Abandoned Pier | 70 | 1381-1400 | Forgotten Paradise |
| 29 | 561-580 | Sea of Star | 71 | 1401-1420 | Frozen Daybreak |
| 30 | 581-600 | Land of the Dead | 72 | 1421-1440 | Red twilight |
| 31 | 601-620 | Dark Wood | 73 | 1441-1460 | Valley of Ghosts |
| 32 | 621-640 | Ice Desert | 74 | 1461-1480 | Ocean Where the Moon Slumbers |
| 33 | 641-660 | Mysterious Hill | 75 | 1481-1500 | Immortality Plain |
| 34 | 661-680 | Primeval Forest | 76 | 1501-1520 | Verdure Sanctuary |
| 35 | 681-700 | Upside-down Forest | 77 | 1521-1540 | Eternity Garden |
| 36 | 701-720 | Soul's Playground | 78 | 1541-1560 | Blooming Peach Garden |
| 37 | 721-740 | Lost Forest | 79 | 1561-1580 | Dwarf Village |
| 38 | 741-760 | Underground Cave | 80 | 1581-1600 | Silence Plain |
| 39 | 761-780 | Misty Road | 81 | 1601-1620 | Sweet Garden Hill |
| 40 | 781-800 | Cliff Edge | 82 | 1621-1640 | Ethereal Fruit |
| 41 | 801-820 | Underwater Cave | 83 | 1641-1660 | Corridor of the Blue Boundary |
| 42 | 821-840 | Dragon Grave |
Beyond the numbered road, the client also carries a separate twenty-stage block called Memory of Star, which sits outside the 1-1,660 sequence.
Beyond the Main Road
The Adventure menu holds the side content - the Closed Great Mine, Training Cave, Spacetime Rift, Sleeping Flame's Hideout and the Cyclic Forest - each with its own daily entry limits and its own material rewards. Only the Cyclic Forest is gated by stage; the rest want character level. A daily lap through them is part of any efficient routine, and the details are on stage milestones.
Where These Numbers Come From
Region, area and zone names are extracted from the game client's own localization data, so they match what you see on your screen. The per-stage statistics come from the community's datamined stage table, whose figures stay genuine up to stage 1,376 - past that the source stops producing new values and repeats itself, and recycled numbers are worse than none. Because a chapter is only tabulated when all twenty of its stages are covered, the per-stage tables run to the end of chapter 68, stage 1,360. Stage mechanics explains this in full, along with the handful of known errors in that source.
If you play deeper than 1,376 and can supply real stage figures, that is the most valuable contribution this section could receive.