Stages

The complete Slayer Legend stage atlas - all 83 regions across 1,660 stages, with per-stage enemy, boss, reward and drop tables, plus how stage mechanics, scaling and unlocks actually work.

The Stage Road

The main game is a single long road. Every stage is a set of monster waves capped by a boss challenge: beat the boss and the next stage opens, fail and you keep farming where you are - which is never wasted time, because every reward the game pays scales with your stage number.

The road has a strict shape. Twenty stages make a chapter, shown in game as a named region. Inside a chapter, a handful of named areas are subdivided into zones numbered with Roman numerals - Beginner's Ground III is zone III of that area, in the Beginning Forest. Early chapters are patchworks of five or six areas; from roughly chapter 33 onward a chapter is usually a single place running from zone I to zone XX.

The game client currently defines 83 named chapters, covering stages 1 through 1,660, and carries two further chapter slots that exist but have not been named yet. That ceiling has moved repeatedly - patch notes raised it to 640, then 700, then 740, and added regions at 840 and 900 - so it will very likely move again.

Every region name on this page is read from the game client's own text, which is why the chapters past stage 640 have proper names here.

Per-Stage Tables

Each of these covers a block of the road, with a table for every chapter giving enemy health, boss health, boss attack, wave size, gold, EXP and the drop for each individual stage.

BlockCoversHighlights
Stages 1-200Beginning Forest → Sand PlainThe whole rarity ladder, and every early unlock
Stages 201-400Aslan North Coast → Moon ShelterDrop rarity tops out; the difficulty curve breaks
Stages 401-600Capricious Hill → Land of the DeadAttack speed, dice and boss scaling all lock
Stages 601-800Dark Wood → Cliff EdgePast the old stage cap; pure exponential from here
Stages 801-1,000Underwater Cave → Story of the StarsSoul income grows twenty-fold
Stages 1,001-1,200Sea of Ashes → Gray AreaThe last reward dial locks
Stages 1,201-1,360Awl Rock → Abyssal RiftThe deepest measured ground
Stages 1,361-1,660Crimson Roots → Blue BoundaryNamed but not yet measured

How Stages Work

  • Stage mechanics - waves, the boss challenge, the three combat dials, online versus idle rewards, and how to read this data
  • Rewards and scaling - what a stage pays, how fast the curve grows, and why gold per kill is a misleading number
  • Equipment drops - the full rarity ladder, the weapon and accessory cycle, and the stage-221 ceiling
  • Stage milestones - what unlocks where, and which content is level-gated instead

Pushing vs. Farming, In Short

The maths mostly answers this for you.

Push as deep as you can clear, because several things key off your record and never go backwards: the Stage Gold multiplier, your daily Black Mana allowance, your auto-hunting rate and your idle soul income. A stage you clear once and abandon still pays you forever.

Then park at the lowest stage of the furthest region you have reached, not at the deepest stage you can barely survive. Gold and EXP are paid as a fixed budget per wave, so a stage where kills are instant beats a deeper one where you grind - and cubes, stones and equipment are rolled per kill, so if you are farming materials rather than gold, take the biggest wave you can still clear quickly. That split is explained properly in rewards and scaling.

When the wall stops moving, it is nearly always a promotion, class grade or skill upgrade you are missing - not a need to farm the same stage for another week.

The Full Region Atlas

All 83 named chapters, twenty stages each:

#StagesRegion#StagesRegion
11-20Beginning Forest43841-860Forgotten Abyss
221-40Shadow Valley44861-880Sky Island
341-60Hill of Greed45881-900Ancient Ruins
461-80Black Forest46901-920Giant's Glass
581-100Red Mountain47921-940Desert Gorge
6101-120Land of Desire48941-960Vortex
7121-140Forgotten Castle49961-980Land of Prophecy
8141-160Frozen Wood50981-1000Story of the Stars
9161-180Land of Hate511001-1020Sea of Ashes
10181-200Sand Plain521021-1040Frozen Fog Forest
11201-220Aslan North Coast531041-1060Hill of Memory
12221-240Unknown Forest541061-1080Blood Cave
13241-260Canyon of Rage551081-1100Golden Meadow
14261-280Wailing Forest561101-1120Mushroom Colony
15281-300Wind Plateau571121-1140Rising Strata
16301-320Lava Plateau581141-1160Tightening Cave
17321-340Red Desert591161-1180Waterfall of Fate
18341-360Plain of the White Night601181-1200Gray Area
19361-380Frozen Lake611201-1220Awl Rock
20381-400Moon Shelter621221-1240Dream Tree
21401-420Capricious Hill631241-1260Valley of Judgement
22421-440Empty Forest641261-1280Thunder Highlands
23441-460Nephilim Wood651281-1300Forgotten Shrine
24461-480Ancient Altar661301-1320Forest of Illusion
25481-500Ruin of Ancient Kingdom671321-1340Fortress of Oblivion
26501-520Delusion Forest681341-1360Abyssal Rift
27521-540Fireflies Cave691361-1380Foothills of the Crimson Roots
28541-560Abandoned Pier701381-1400Forgotten Paradise
29561-580Sea of Star711401-1420Frozen Daybreak
30581-600Land of the Dead721421-1440Red twilight
31601-620Dark Wood731441-1460Valley of Ghosts
32621-640Ice Desert741461-1480Ocean Where the Moon Slumbers
33641-660Mysterious Hill751481-1500Immortality Plain
34661-680Primeval Forest761501-1520Verdure Sanctuary
35681-700Upside-down Forest771521-1540Eternity Garden
36701-720Soul's Playground781541-1560Blooming Peach Garden
37721-740Lost Forest791561-1580Dwarf Village
38741-760Underground Cave801581-1600Silence Plain
39761-780Misty Road811601-1620Sweet Garden Hill
40781-800Cliff Edge821621-1640Ethereal Fruit
41801-820Underwater Cave831641-1660Corridor of the Blue Boundary
42821-840Dragon Grave

Beyond the numbered road, the client also carries a separate twenty-stage block called Memory of Star, which sits outside the 1-1,660 sequence.

Beyond the Main Road

The Adventure menu holds the side content - the Closed Great Mine, Training Cave, Spacetime Rift, Sleeping Flame's Hideout and the Cyclic Forest - each with its own daily entry limits and its own material rewards. Only the Cyclic Forest is gated by stage; the rest want character level. A daily lap through them is part of any efficient routine, and the details are on stage milestones.

Where These Numbers Come From

Region, area and zone names are extracted from the game client's own localization data, so they match what you see on your screen. The per-stage statistics come from the community's datamined stage table, whose figures stay genuine up to stage 1,376 - past that the source stops producing new values and repeats itself, and recycled numbers are worse than none. Because a chapter is only tabulated when all twenty of its stages are covered, the per-stage tables run to the end of chapter 68, stage 1,360. Stage mechanics explains this in full, along with the handful of known errors in that source.

If you play deeper than 1,376 and can supply real stage figures, that is the most valuable contribution this section could receive.