Materials & Crafting
The complete material catalog of Slayer Legend - every upgrade material and system currency, what consumes it, and where it comes from.
The Material Economy
Beyond gold and diamonds, Slayer Legend runs a whole shadow economy of materials - each one bound to a specific system, each one a potential bottleneck. The pattern worth noticing before the catalog: almost every material below arrives automatically as you play (drops, idle rewards, dailies), which means material shortages are almost never solved by "farming harder" - they're solved by fixing the rate: pushing stages, claiming dailies, and pointing your daily-limited entries at the right dungeon.
Upgrade Materials
Enhance Cubes - the workhorse. Levels weapons and accessories, your class, and feeds spirit upgrades. Sources: stage drops, idle rewards (cube income holds up well offline - overnight idling is a legitimate cube strategy), and the Closed Mine dungeon. Perpetually scarce; there is no point in your account's life where cubes feel plentiful.
Attribute Stones - element-typed (
Fire,
Water,
Wind,
Earth). Feed companion skills and their level-1500 passives - a pipeline measured in millions. Sources: stage play, idle rewards, starter packs, events.
Emeralds - companion passives and spirit equip slots (15,000 for all three). Earned from companion advancement battles, which makes them the choke point of two systems at once.
Soul Materials



Souls (White, Green, Red, Blue) - the soul weapon crafting currency. Colored souls come from deeper-stage monsters; white souls flow from everywhere including offline idle. Disassembling a soul weapon refunds a portion.
Chaos Souls - reroll soul weapon engraving pieces into new shapes and rarities. Earned through soul weapon progression; spend near grid completion, not as a slot machine.
Entry & Roll Currencies
Glow Feathers - dungeon entries (Closed Mine, Training Cave). Ten per day from login and daily quests, with no farmable source - the definitive use-it-or-lose-it material.
Dice - roll Slayer promotion abilities and companion promotion options; save toward Ether's 40,000-dice max-roll unlock.
System-Specific Currencies
| Material | System | Notes |
|---|---|---|
Mana Crystals | Spirit upgrades | Consumed alongside Enhance Cubes on the level 1-400 spirit track |
Light Shards | Class awakening | 10,000 needed for the Nova awakening tier |
| Memory Essence | Memory Tree | Earned every five stages of progress |
| Over Points | Training Diary | 20 per completed session, three sessions daily |
| Dragon Power | Latent Power | From the Ancient Dragon in the Shelter of Sleeping Flame |
| Dragon Spark | Awakened Latent Power | Unlocked at the Dragonos promotion |
Black Mana & black pieces | Black Orbs | Black pieces come from awakening the Orb of Hope |
Class Tickets | Class summons | Alternative to diamond summons |
If a material you're staring at in-game isn't listed here, it likely belongs to newer content the wiki hasn't cataloged yet - which is your invitation to add it. The Farming Strategies page covers how to keep all of these flowing at once.
Mana Crystals
Light Shards
Black Mana & black pieces
Class Tickets