Strategy guides for Slayer Legend - Andy's progression guide, the wiki's system guides, where community video guides are collected, and how to contribute your own.

Guides

Reference pages tell you what a system is; guides tell you what to do with it. This section collects the strategy side of the wiki - the opinionated, experience-tested material - and points to the reference pages that back it up.

The Big One: Andy's Progression Guide

Andy's Progression Guide is the wiki's veteran-player perspective on efficient play, written by a player with three years across two servers and aimed squarely at F2P players and light spenders. His introduction picks up where the early game stops being self-explanatory (the Ether promotion, around stage 340), sets out how to think about progression from there - multipliers over increments, diamonds sequenced before anything else - and maps each stage band to the wiki pages that cover it, from Black Mythril through Dragonos and Ragnablood to stage 1300 and beyond. If you're past the tutorial phase and wondering what efficient play looks like, start there.

Guides Elsewhere on the Wiki

The strategy material woven through the wiki's sections, gathered in one list:

Which Guide Do You Need Right Now?

Nobody reads a guide section front to back, so here's the honest routing table. Brand new to the game - skip this section entirely for now and start with Getting Started: first steps, core mechanics, then the roadmap. Come back when the game stops explaining itself. Somewhere in the early game (before the Ether promotion, roughly stage 340) - the Early Game Roadmap is your guide; it covers the milestone order, the diamond priorities, and the daily habits, and everything else can wait. Past Ether - read Andy's introduction for the mindset, then use its stage-band table to jump straight to the wiki pages for the band you're standing in - Promotions for the rank battles, the Stages pages for the numbers - rather than reading anything from the top.

And if you're not progressing so much as troubleshooting: stuck on a promotion boss usually means a multiplier problem, so check Promotions and shift your companion levels toward survival; earning less gold than your stat costs demand means the Gold Farming Guide and Miho's Gold Rush; running out of mana mid-rotation is the mana-recovery roll exception covered in Companion Builds. Most "I'm stuck" moments in this game map to one of those three.

A Suggested Reading Order

For a player who wants the full curriculum rather than spot answers, this order builds each idea on the last: the Early Game Roadmap first, because it teaches the game's core rhythm (multipliers over increments, dailies over grinding) on easy content. Then Farming Strategies, because farming is the engine underneath every other system and the four decisions it teaches - where to park, when to play actively, what loadout, the daily lap - never stop applying. Then the two allied-systems guides, Companion Builds and Spirit Information, which turn "I equipped whatever" into deliberate farming and bossing setups. And finally Andy's introduction, which sets the mindset for everything after stage 340 and points at the page for each band. Read in that order, each guide assumes only what the previous ones taught. The reference sections - character, equipment, skills - aren't reading-order material; they're where you look things up when a guide mentions a system you haven't met.

Video Guides

The wiki also has a content creators page where community video guides and streamer channels are submitted and, once reviewed, listed with links back to their creators. Treat it as the place to contribute a video that taught you something, and the place to check when you learn better by watching someone play than by reading tables.

Write One Yourself

Every guide here started as one player deciding their hard-won knowledge shouldn't die in a Discord scroll-back. The wiki is community-edited - sign in with GitHub, hit edit on any page (or create a new one), and the contributing guide covers the rest. Found something the guides got wrong? Even better. Fixing a guide helps every player who reads it after you, and there's a contributor highscore if you want the bragging rights on top.