Getting Started with Slayer Legend

New to Slayer Legend? Start here - what the game is, how to install it, your first hour, the core mechanics, and a roadmap through the early game.

Welcome, Slayer

Slayer Legend is a pixel-art idle RPG by GEAR2 where you grow a single sword-swinging character from a nobody in the Beginning Forest into something that one-shots screen-fulls of monsters across 2,000 stages. The core loop is simple - your Slayer fights on their own, you spend what they earn to make them stronger - but underneath that simple loop sits a surprisingly deep stack of systems: promotions, classes, skills, spirits, companions, soul weapons, and more. This section gets you through the front door without wasting your early resources.

If you only read one thing here, read the roadmap. The early game is forgiving, but a few early habits (like where your diamonds go) pay off for months.

Your First Week, Roughly

Day one is about setup and rhythm. Install, and link your account before anything else - it costs a minute and protects everything after it. Then follow the guide quests: they chain you through each system as it unlocks and pay out diamonds along the way. Your only real decisions are automatic ones - gold into ATK, every new skill equipped, the Auto skill toggle on. Don't hoard gold; its value only falls as costs scale, so spend it the moment it lands.

The first few days bring your first promotions - Bronze is recommended around level 50, Iron around 90 - and each one permanently multiplies your ATK and HP. Take them the moment they're winnable; a promotion you're sitting on is free power going unused. If a promotion boss beats you, that's normal: level ATK a bit, check your HP isn't hopeless, come back. Somewhere in this stretch you'll also start banking diamonds, and here's the one piece of advice worth tattooing somewhere: weapon summons first. Not relics, not cosmetics. The roadmap explains the reasoning, but the short version is that weapon summons pay out across your entire account and everything else is a worse rate.

By the end of the week (faster or slower depending on how much you check in - it's an idle game, there's no falling behind) the habit loop should be forming: claim login rewards, run the free ad buffs during a farming session rather than idly, push stages until they stop being instant, park one or two below the wall before logging off so idle rewards accrue at height. Milestones like the Class unlock (stage 120 and level 250) and eventually the Training Diary (level 400) arrive on their own schedule; you don't need to rush them, just recognize them when they land. The players who do well at this game aren't the ones grinding hardest in week one - they're the ones whose five-minute daily routine survived into week twenty.

Pages in this Section

  • Installation - where to get the game (Android, iOS, PC via emulator), and why you should link your account before doing anything else.
  • Your First Steps - the first hour: guide quests, spending gold, learning your first skills, and your first promotion battles.
  • Core Mechanics - how combat, stats, elements, mana, and idle rewards actually work under the hood.
  • UI Guide - a tour of every menu and tab so nothing on the screen is a mystery.
  • Early Game Roadmap - milestone-by-milestone guidance from stage 1 up to the Ether promotion (~stage 340), where the mid game begins.

Where to Go Next

Once you have your footing, the rest of the wiki goes deep on every system:

  • Character - stats, promotions, classes, latent power, and the training diary.
  • Skills - the full skill system, from your first Fire Slash to skill mastery.
  • Equipment - weapons, accessories, enhancement, fusion, soul weapons, and relics.
  • Companions and Spirits - the allies that fight (and farm) alongside you.
  • Andy's Progression Guide - a veteran player's introduction to efficient mid-game play, written from three years of experience, with a map of where each stage band is covered.

And when you start planning builds, the wiki's free tools - the Skill Builder, Spirit Builder, and Battle Loadouts - let you plan and share setups with other players. Good hunting.