UI Guide
A tour of the Slayer Legend interface - the main battle screen, every bottom menu tab, battle settings, and the quality-of-life options worth turning on.
Reading the Main Screen
The battle screen is where you'll live. Across the top sit your currencies -
Gold and
Diamonds - along with your level and the current stage. The middle is the fight itself, with the boss challenge button appearing when you've cleared enough of the stage's waves. Your active skill icons sit above the bottom menu with their cooldowns visible, next to the Auto toggle that fires them automatically. A quest tracker on the side chains you through the guide quests - in the early game, that tracker is effectively your to-do list.
The Menu Tabs
The bottom navigation is where every system lives. The exact arrangement shifts a little as content unlocks (the game drip-feeds systems as you hit their requirements), but broadly:
- Slayer / Character - your stats and growth points, promotions, the class system once you unlock it at stage 120, latent power, and the training diary at level 400. This tab is where most of your gold goes.
- Skill - learn, level, and equip skills, manage your skill presets, and later the skill stone and mastery systems.
- Equipment - weapons and accessories, plus enhancement, fusion, and eventually soul weapons and relics.
- Companion - the four companions (Ellie, Zeke, Miho, Luna), their skills, passives, and promotion options.
- Adventure - the side content: dungeons like the Closed Mine and Training Cave, adventure quests, and the other daily-limited modes. This is also where your daily
Glow Feathers get spent. - Shop - summons (weapons, accessories, classes, spirits), the diamond packages, and the free daily ad rewards. The free stuff is worth collecting daily; where to actually spend diamonds is covered in the roadmap.
Battle Settings
Buried in the settings menu are a few options that matter more than they look:
- Battle Settings is the game's preset system: slots (three by default, expandable to five, plus an extra per content type) that store your skills, spirits, skill stones, promotion options, and familiars as one swappable loadout - one for farming, one for bosses, instead of re-equipping everything every time. Note that adventure/dungeon content keeps its own separate battle settings from regular stage farming, so check both when you change a build. The Skill Builder here on the wiki is a good place to plan what goes in each slot.
- Low battery / sleep mode dims everything down for long farming sessions. If you leave the game running on a phone overnight (plenty of players do), turn this on. Your battery will thank you.
None of this is complicated once you've poked around for ten minutes, honestly. The game's UI is dense but consistent: every system gets a tab, every tab gets a red dot when something is claimable, and chasing red dots is a surprisingly reliable way to not miss anything.